Search found 5 matches

by Kissker
Thu Apr 09, 2015 10:17 pm
Forum: Developers
Topic: Possible to have a batch "save as" function?
Replies: 1
Views: 3148

Possible to have a batch "save as" function?

So I find myself changing a lot of audio data from one format to another (normally changing bit rates, sometimes bit and sample rates) Is there a way to set GW up to "batch Save As" ? I normally just select the file, load it up in GW, go up and "Save As" then "Set Attributes" to my Custom setting I ...
by Kissker
Tue Oct 18, 2005 5:13 pm
Forum: GoldWave General
Topic: not sure if this goes here...
Replies: 7
Views: 2499

I can sure try again, but I did in the past and 16 didnt work at all. It was stated in many places, expecially for HLSS (Half Life Sound Source) that it needs 8 bit.
by Kissker
Tue Oct 18, 2005 9:33 am
Forum: GoldWave General
Topic: not sure if this goes here...
Replies: 7
Views: 2499

Take any MP3 and try this for me. Convert it to wav with 8bit, mono, and 8000 as your options (thats the specifics that STEAM requires to play) Now play it.. see if it sounds too bass or staticy, then try to clean it up, remember, you need LESS bass for this guys ^_^ After you do, send it to me, try...
by Kissker
Tue Oct 18, 2005 9:05 am
Forum: GoldWave General
Topic: not sure if this goes here...
Replies: 7
Views: 2499

ok ill give that a try right now, when i converted before, from mp3 to wav, the file increased in size (no biggy) and i had to go from stereo to mono, 8 bit, and 8000 playback, so it will play on steam, Ill do that with GoldWave and see if its just better quality converter. ***Edit**** Its way to ba...
by Kissker
Mon Oct 17, 2005 10:29 pm
Forum: GoldWave General
Topic: not sure if this goes here...
Replies: 7
Views: 2499

not sure if this goes here...

ok.. Iam trying to use Goldwave with dbpoweramp to somehow make a music file, normally mp3, into a file that STEAM can use to play over counterstrike with HLSS. I know its possible.. but I have no clue what to do or where to start. The reason to use both is dbpoweramp tends to make things distorted ...