OK so found a method to do it.. almost there..
Code: Select all
Copy <location of background FX to use>
Set Marker/Selection [->M] - [->M]
Set Marker/Selection [M->] - [M->]
So basically now adding the COPY command to the engine FX wav file into memory at the first part of the process
Doing so now works as expected.. BUT
What happens if the background engine fx is too short for, say, one of the voice files to add it to?
Is there a way in Goldwave to cycle the engine fx wav file continuously until one of the voice files ends or do I have to manually edit the engine fx so its elongated long enough to assume at some point a real long voice file that could be longer than the engine fx will occur?
This would be the last item to resolve.
Also, PLEASE in your next releases as a feature request: in the batch processing section allow any Preset to be dynamically edited so if you double-click a selection already in the preset it allows us to EDIT it rather than forcing us to edit the comment section instead. Also would be nice to copy/paste different process selections from one Preset to another.
Anything to make it much easier to quickly make changes to a Preset we've done without having to constantly delete and re-add them.
Thank you Goldwave Team!