Distorted audio effects on iPhone (.m4a file)
Posted: Sun Apr 07, 2019 6:58 am
Hello!
I really didn't know where else to turn for help. I made an HTMl5 game and use a program called Construct 2 to make it. Now, when I import the original .wav sound effects I bought, the program automatically converts it to .m4a and .ogg. .m4a is apparently used by iPhone and the .ogg by Android.
When testing my game, Android plays the sounds perfectly and at the set up volume. Same for desktop PC. But on iPhone, doesn't matter which I think (I tried iPhone 5SE and iPhone 6) the .m4a sounds sound very distorted and are barely hearable. Switching browsers doesn't seem to make a difference.
Here's a test project I set up: It uses the .m4a and .ogg files. http://mediaconceptfactory.com/test/TestSound/
Don't forget! When testing on iPhone you must touch the white screen else nothing will be played. The specific audio sound that is being distorted will be played every 2 seconds.
The funny thing is, it's not Construct 2's fault. When I export the original .wav file to .m4a with Goldwave the quality is reduced, and on iPhone the same distorted effect takes place. I put the Goldwave created .m4a files in the exported game project folder (after export) to make sure it isn't the Construct 2 program.
It gets even weirder. It's these specific 'Pop' sounds that are distorted. I can play OTHER sound effects from the same sound pack just fine, even after conversion to .m4a!
I contacted the creator of the sound pack and we tried some stuff but unfortunately we've been unable to figure it out.
I really like these Pop sounds and want to use them in my game but I just can't get them to sound right on iPhones!
Thanks for any replies!
I really didn't know where else to turn for help. I made an HTMl5 game and use a program called Construct 2 to make it. Now, when I import the original .wav sound effects I bought, the program automatically converts it to .m4a and .ogg. .m4a is apparently used by iPhone and the .ogg by Android.
When testing my game, Android plays the sounds perfectly and at the set up volume. Same for desktop PC. But on iPhone, doesn't matter which I think (I tried iPhone 5SE and iPhone 6) the .m4a sounds sound very distorted and are barely hearable. Switching browsers doesn't seem to make a difference.
Here's a test project I set up: It uses the .m4a and .ogg files. http://mediaconceptfactory.com/test/TestSound/
Don't forget! When testing on iPhone you must touch the white screen else nothing will be played. The specific audio sound that is being distorted will be played every 2 seconds.
The funny thing is, it's not Construct 2's fault. When I export the original .wav file to .m4a with Goldwave the quality is reduced, and on iPhone the same distorted effect takes place. I put the Goldwave created .m4a files in the exported game project folder (after export) to make sure it isn't the Construct 2 program.
It gets even weirder. It's these specific 'Pop' sounds that are distorted. I can play OTHER sound effects from the same sound pack just fine, even after conversion to .m4a!
I contacted the creator of the sound pack and we tried some stuff but unfortunately we've been unable to figure it out.
I really like these Pop sounds and want to use them in my game but I just can't get them to sound right on iPhones!
Thanks for any replies!