I get random pop clicks when i record sounds

GoldWave general discussions and community help
Post Reply
Jedinhopy
Posts: 11
Joined: Thu Jan 27, 2011 11:53 am

I get random pop clicks when i record sounds

Post by Jedinhopy »

I has:
Windows XP SP2
Creative soundblaster X-fi titanium from 2009.


When i record a sound. Be it (wave) or (microphone) input.
I can't hear random pop clicks when i record a sound.
But then when i have finished recording.
I can hear random pop clicks on playback.
I can't remove them with (pop/click remover).
And when i listen to music in goldwave, i get some random pop clicks here and there on playback,
because it skip samples randomly.
GoldWave Inc.
Site Admin
Posts: 4375
Joined: Wed Mar 10, 2004 6:43 pm
Location: St. John's, NL
Contact:

Re: I get random pop clicks when i record sounds

Post by GoldWave Inc. »

Make sure you have the latest sound driver installed. Also try increasing the latency setting in GoldWave (press F11, Device tab).

Chris
Jedinhopy
Posts: 11
Joined: Thu Jan 27, 2011 11:53 am

Re: I get random pop clicks when i record sounds

Post by Jedinhopy »

Is my mothercard or bios version, wrong?
Causing problems when recording such as skipping milleseconds.
In goldwave i get pops clicks when both recording and playback sounds.
And i will use 96000 sample rate 16-bit stereo.
GoldWave Inc.
Site Admin
Posts: 4375
Joined: Wed Mar 10, 2004 6:43 pm
Location: St. John's, NL
Contact:

Re: I get random pop clicks when i record sounds

Post by GoldWave Inc. »

Do you have the latest sound driver from Creative? Did increasing the latency in GoldWave help?

Chris
DougDbug
Posts: 2172
Joined: Wed Feb 16, 2005 3:33 pm
Location: Silicon Valley

Re: I get random pop clicks when i record sounds

Post by DougDbug »

And i will use 96000 sample rate 16-bit stereo.
That shouldn't be a problem but 48kHz (or 44.1kHz) is half the data and is "eaiser" for the computer. (And, these sample rates are considered high-enough by most experts... CDs are 44.1 kHz.)

Usually, the problem is buffer overflow (underflow during playback) and it can be realted to how the driver is working. This is related to latency. A bigger buffer means higher latency, and/or a higher sample rate requires a bigger buffer.

The audio data obviously comes into the buffer at a constant rate. Then every once in a while, the multitasking operating system comes around and reads a burst of data out of the buffer. If the CPU is off doing other things in the background and it doesn't get back to reading the buffer in time, the buffer gets full and can't take-in any more data... And, you get a glitch in your audio. :(

Any PC is "fast enough" for stereo audio, but the operating system is always doing stuff in the background and it needs to "come back" in time.
Post Reply